It doesn't get much better from there, with our friend there having just been captured from a restaurant by an exterminator. "It was our original goal not to harm any animals during the production of the game," begins the story. They ordered cockroaches from a supply company and let them be fruitful and multiply, creating what they called 'a terrarium of horrors'. ![]() That's an actual dead rat, scanned in for your stomach churning pleasure by developers who jokingly complain that the problem with trying to scan in spiders is that they would literally vaporise in the heat of filming. That's not a well drawn picture of a dead rat. Reikhardt posted a very good link for that - if you hate reading, just check this excerpt from it:Īnd so you see why this game can be so icky. ![]() You should get acquainted with how the game was made to truly appreciate its full grotesqueness (and to decide if you are offended by its nature before digging in). Probably the one game that truly deserved to be called Kafkaesque.
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